PI5 Artist Texture Bumpmaps for Presets


rose gold presetGood presets demand interesting patterns with high contrast for the bump maps that give them texture. This tutorial shows you a terrific way to create your own bump maps with Artist Textures. I used Artist Texture tiles to make most of the 18 presets you can download for yourself further down on this page.

Start by making a new True Color file 100 X 100 pixels, then choose Effect, Creative, Artist Texture. When the dialog box opens, click the Reset button to start at the top level of Pattern samples. Select the thumbnail shown below. The color of the palette used doesn't matter.

artist texture dialog box

Next click on the Pattern template 9 (arrow). The Pattern sample thumbnails will be redrawn. Select the one shown below (arrow), and click OK.

select a pattern

The Artist Texture pattern will be applied to the image, as shown below.

basic pattern

Choose Format, Data Type, Grayscale to convert the image to Grayscale. While the Grayscale image is active, choose Format, Data Type, True Color. Close out the original image and the Grayscale version, leaving only the True Color (gray) image open.

Save the pattern to the Program Files, Ulead Systems, PhotoImpact 5.0 Materials folder as gyro. BMP.  Close out the image.

Now I'll show you how to use the newly created image as both a bump map and a reflection in your preset. Open a new True Color file 200 X 200 pixels. Select the Path Drawing Tool. In the Attributes toolbar, click on Custom Shape from the Shape list. When the Custom Shape box opens, select the Heart shape. Draw a heart object about 1-1/2" tall. Choose 3D Round from the Mode dropdown list.

Open the EasyPalette's Material Gallery. Select Plastic and double click on Remove Material. Your heart object will turn a dull gray color, removing any previously applied effects. Minimize the Material Gallery. We'll return to later.

In the Attributes toolbar, click on the Material button. When the dialog box opens, click on the Bump tab. Select Bump map. Click on the File button and browse to the PI 5.0 Material folder.  Selecting gyro.BMP (you'll see its effect in the Preview window). Don't use the bump map as a reflection, and don't invert the bump map.

add bump map

Click on the Reflection tab. Select Reflection map and click on the File button. Again, browse to the PI 5.0 Materials folder and choose gyro.BMP. As you'll see in the Preview window shown below, using the pattern for both the bump map and the reflection strengthens its effect on the surface of the object. It will also look a lot darker now.

adding reflection

Click on the Color/Texture tab. Select Gradient color and click in the color box next to it to open the Gradient Fill dialog box. Select Two color fill and a diagonal Fill type. Click in the beginning fill color box and select a bright candy pink (RGB=255, 80, 167) from the color picker. Click in the ending fill color box and choose a mustard gold color (RGB=195, 146, 0). Click OK.

two color gradient fill

Now you'll be able to see the gradient applied to the object in the Preview window.

create a two color gradient

Now that we have added color and texture, let's shine it all up.

Open the EasyPalette's Material Gallery, and click on Shading. Double click on Gold 2.

adding Shading effect

Here's the finished preset! To save it for future use, click on the Attributes toolbar's Material button again. When the dialog box opens, click on the Add button to open the Add to EasyPalette dialog box. 

finished preset

Name the preset and save it to a Gallery and Tab group of your choice. I had already made a Gallery called "My Presets," to which I saved mine.

Add to EasyPalette box

Once you've saved a preset to the EasyPalette, you can apply it to a Path or Text object any time you want to. Just double click on its thumbnail to apply the preset.

Something people often don't realize is that presets can be modified. After you apply the preset, click on the Material button to open its dialog box. Then you can edit the preset by changing its colors, lights, bevel shape and size, shading, bump map and reflection. Below are some examples of the preset we've just made, each changed slightly.

3D custom bevel aqua to purple gradient


Below are thumbnails showing 18 PI 5.0 presets you can download, including the one we just made in this tutorial. Many of these presets use Artist Texture tiles for bump maps and reflections. You will need to download both the textures.ZIP file and the presets.ZIP file.  

Instructions for Importing presets

golden flower

swirls

squares

sunburst

carpet

whirlpool

starrynite

kitchentile

crisscross

seaweed

4corners

veeshapes

greenbumps

diagonal

golden flower

gyro

basketweave

stringwrap

 

If you've never Imported someone else's presets before, here's how to go about it. First, make a new file on your hard drive and call it something you'll remember, like "mypresets." Download both textures.ZIP and presets.ZIP to this new folder. Unzip the presets.ZIP file (SMP files) to the "presets" folder you just made. Unzip the textures.ZIP file (BMP files) to your PI 5.0 Materials folder

Open the EasyPalette and click on Gallery Manager, Import. When the Import Gallery box opens, browse your hard drive to the folder (e.g., mypresets") to which you unzipped the presets (SMP) files. Select the SMP files and click OK.  The entire Gallery will be Imported into your EasyPalette.

Do not duplicate, translate, copy, archive, appropriate or redistribute this document.

 

 

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